Part 26: std::bitset
Part 26 refactors our core game representation! We replace the unsigned char* implementation with std::bitset for our game elements, making the code much more readable and maintainable while keeping the same efficient bitboard approach.
- Project Repository: https://github.com/bi3mer/sokoban
- Series Playlist: https://www.youtube.com/watch?v=1qzPr5OpPOE&list=PLwaZncztKsRckZ0u3sKbwkZMtH1-ABkDR