Colan Biemer
  • Games
  • Posts
  • Publications
  • Problems
  • YouTube
  • Search
Home

YouTube

  • Data Structures & Algorithms: Bubble Sort Jun 29, 2026
  • Data Structures & Algorithms: Selection Sort Jun 24, 2026
  • Data Structures & Algorithms: Arrays and Linear Search Mar 16, 2026
  • I Ran My Game 30,000 Times to Find Bugs Jan 23, 2026
  • Creating a Full Tic-Tac-Toe Game You Can't Beat | C & Raylib Nov 27, 2025
  • Snake in C - Under 400 Lines (Full Tutorial) Nov 21, 2025
  • Code Pong in 220 Lines of C | Raylib Game Programming Nov 13, 2025
  • How Games Find The Shortest Path Between Two Points Nov 7, 2025
  • From 100 Compiles to Zero: adjust.h (C Hot Reload) Oct 29, 2025
  • Hot Reloading Constants: Tweak Values Without Recompiling Oct 7, 2025
  • Boids with Raylib and C++ Sep 15, 2025
  • Creating a Sorting Visualization with C++ and Raylib Sep 8, 2025
  • Block Randomization Web Server in Go - Participant Assignment, Logging, & Static Serving Sep 1, 2025
  • Coding Sokoban pt. 31: Conclusion Aug 25, 2025
  • Coding Sokoban pt. 30: Bug Fixing Aug 22, 2025
  • Coding Sokoban pt. 29: Ring Buffer (2) Aug 20, 2025
  • Coding Sokoban pt. 28: Ring Buffer (1) Aug 18, 2025
  • Coding Sokoban pt. 27: Convenient Logging Aug 15, 2025
  • Coding Sokoban pt. 26: std::bitset Aug 13, 2025
  • Coding Sokoban pt. 25: State / Flags Aug 11, 2025
  • Coding Sokoban pt. 24: Better IO Aug 8, 2025
  • Coding Sokoban pt. 23: Scrolling Aug 6, 2025
  • Coding Sokoban pt. 22: Memory Aug 4, 2025
  • Coding Sokoban pt. 21: Results Message Aug 1, 2025
  • Coding Sokoban pt. 20: Object Pool Jul 30, 2025
  • Coding Sokoban pt. 19: Block Undo Jul 28, 2025
  • Coding Sokoban pt. 18: Player Undo Jul 25, 2025
  • Coding Sokoban pt. 17: Linked List Jul 23, 2025
  • Coding Sokoban pt. 16: Time and UI Jul 21, 2025
  • Coding Sokoban pt. 15: Level Data Jul 18, 2025
  • Coding Sokoban pt. 14: Better Saving Jul 16, 2025
  • Coding Sokoban pt. 13: Application State Jul 14, 2025
  • Coding Sokoban pt. 12: Logging Jul 11, 2025
  • Coding Sokoban Part 11: Saving Jul 9, 2025
  • Coding Sokoban Part 10: Grid View Jul 7, 2025
  • Coding Sokoban Part 9: Level Progression Jul 4, 2025
  • Coding Sokoban Part 8: Instructions Jul 1, 2025
  • Coding Sokoban Part 7: State Machine Basics Jun 29, 2025
  • Coding Sokoban Part 6: Menu interaction Jun 26, 2025
  • Coding Sokoban Part 5: Restarting Jun 24, 2025
  • Coding Sokoban Part 4: Colors and a Main Menu Jun 20, 2025
  • Coding Sokoban Part 3: Organization Jun 19, 2025
  • Coding Sokoban Part 2: ncurses Jun 17, 2025
  • Coding Sokoban Part 1: Bitboards Jun 12, 2025
  • Graph Simplification for a Faster A* Sep 6, 2022
  • On Linking Level Segments - CoG 2022 Talk Aug 24, 2022
  • Gram-Elites: N-Gram Based Quality Diversity Search Aug 5, 2021
  • Markov Decision Processes Apr 28, 2020
  • N-Grams for Game AI Mar 25, 2020
  • Python - JSON file to Schema May 10, 2016
  • Dodge Bird Oct 31, 2015
  • My Best Man Speech May 30, 2014
  • competitve tetris Mar 27, 2014
  • UIAlertView and Changing views in IOS May 16, 2013
  • Basic objective-c Programing: Button and Label May 15, 2013
© 2026 Colan Biemer ยท Powered by Hugo & PaperMod