Biemer, Colan F., and Seth Cooper. “Evaluating the impact of MDP-based level assembly on player experience.” In EXAG@ AIIDE. 2025.
Paper
Liu, Ling, Colan F. Biemer, Günter Wallner and Seth Cooper. “Voxel-Based Spatio-Temporal Visualization of Gameplay Traces with Anomaly Detection.” In EXAG@ AIIDE. 2025.
Biemer, Colan F., and Seth Cooper. “Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments.” In Proceedings of the 19th International Conference on the Foundations of Digital Games, pp. 1-8. 2024.
Paper
Biemer, Colan F. “Dynamic difficulty adjustment via procedural level generation guided by a Markov decision process for platformers and roguelikes.” In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, no. 1, pp. 436-439. 2023.
Paper
Biemer, Colan F., and Seth Cooper. “Level assembly as a markov decision process.” In EXAG@ AIIDE. 2023..
Paper, Talk, Code
Biemer, Colan F., and Seth Cooper. “On linking level segments.” In 2022 IEEE Conference on Games (CoG), pp. 199-205. IEEE, 2022. ★ Best Paper Nominee
Paper, Talk, Code
Biemer, Colan F., Alejandro Hervella, and Seth Cooper. “Gram-elites: N-gram based quality-diversity search.” In Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1-6. 2021.
Paper, Talk, Code
Villareale, Jennifer, Colan F. Biemer, Magy Seif El-Nasr, and Jichen Zhu. “Reflection in game-based learning: A survey of programming games.” In Proceedings of the 15th International Conference on the Foundations of Digital Games, pp. 1-9. 2020.
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