Biemer, C., & Cooper, S. (2024, May). Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. In Proceedings of the 19th International Conference on the Foundations of Digital Games (pp. 1-8).
Paper
Biemer, C. F. (2023, October). Dynamic difficulty adjustment via procedural level generation guided by a Markov decision process for platformers and roguelikes. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (Vol. 19, No. 1, pp. 436-439).
Paper
Biemer, C., & Cooper, S. (2022, October). Level Assembly as a Markov Decision Process. In 2022 Proceedings of the Experimental AI in Games Workshop.
Paper, Talk, Code
Biemer, C., & Cooper, S. (2022, August). On Linking Level Segments. In 2022 IEEE Conference on Games (CoG) (pp. 199-205). ★ Best Paper Nominee
Paper, Talk, Code
Biemer, C., Hervella, A., & Cooper, S. (2021, August). Gram-Elites: N-Gram Based Quality-Diversity Search. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (pp. 1-6).
Paper, Talk, Code
Villareale, J., Biemer, C., Seif El-Nasr, M., & Zhu, J. (2020, September). Reflection in Game-Based Learning: A Survey of Programming Games. In International Conference on the Foundations of Digital Games (pp. 1-9).
Paper