In this video, I implement a Boids flocking simulation using C++ and Raylib. Watch as autonomous agents exhibit emergent behavior through simple rules of separation, alignment, and cohesion, creating mesmerizing patterns that mimic real-world flocking behaviors found in birds, fish, and other animals.

Source Code: https://gist.github.com/bi3mer/0017a28837bfa4f380364c6a4e089f68 Raylib: https://www.raylib.com/