Colan Biemer
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Posts

  • Automated Testing for Billiards Jan 26, 2026
  • Block Randomization Apr 30, 2025
  • Logging for Recformer Mar 27, 2025
  • A* for Recformer Mar 20, 2025
  • Graph Simplfication for a Faster A* Mar 1, 2025
  • Visualizing Hilbert Curves With Raylib Dec 3, 2024
  • Visualizing Conway's Game of Life with Raylib Nov 26, 2024
  • Previewing Files with Tkinter Nov 25, 2024
  • Panning and Zooming for a Node Graph Editor with Tkinter Nov 24, 2024
  • Updating My Site to Hugo Nov 23, 2024
  • Q-Learning and SARSA Feb 22, 2022
  • Temporal Difference Learning Feb 1, 2022
  • Policy Iteration Jan 31, 2022
  • Value Iteration Jan 26, 2022
  • Revised Direct Utility Estimation For Better MDP Jan 25, 2022
  • Direct Utility Estimation Jan 20, 2022
  • Generative Art: Conway's Game of Life Jan 13, 2022
  • Generative Art: Lightning Dec 12, 2021
  • Generative Art: Circles and Squares Oct 20, 2021
  • Linear and Quadratic Discriminant Analysis Mar 15, 2021
  • An Introduction to Naive Bayes Classification Mar 10, 2021
  • Deriving the Ordinary Least Squares Linear Regression Solution Mar 9, 2021
  • Motivating the Backoff N-Gram Oct 20, 2020
  • Typing Game Aug 20, 2020
  • Chrome Invert Colors May 28, 2020
  • N-Grams: Joint Probability Sep 11, 2019
  • Ring Buffers Sep 8, 2019
  • N-Grams With Harry Potter Sep 5, 2019
  • Procjam 2018 Postmortem Feb 10, 2019
  • Q Learning: Starting From the Top Jan 26, 2019
  • Redacting PDFs Jul 29, 2018
  • Visualizing Fractal Trees Jul 10, 2018
  • Generative Design in Mineraft: Nuking the Ground Jun 17, 2018
  • Visualizing Sorting Algorithms with OpenGL Apr 20, 2018
  • Making Rush Hour: Github and Matrix Formats Mar 20, 2018
  • Making Rush Hour: Requirements and Basic Structuring Mar 18, 2018
  • Generative Design in Mineraft: MCEdit Basics Feb 26, 2018
  • C++ to Python Bindings with Swig Oct 25, 2017
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