Logging for Recformer
One of my regrets is not actively writing about Recformer1 as I implemented it. I realized this while writing my last blog post, and this post is me trying to rectify that mistake. So, in this post I am going to discuss logging for Recformer. Why Does Recformer Need Logging? Great question! Recformer is part of the work I’m doing for my dissertation. The work I have done up and to this point has shown that the method I created for dynamic difficulty adjustment via procedural level assembly works when tested with agents, but I have not shown that it has any effect when player’s (i.e., actual human beings) interact with it. To address this, I am running several studies with real player’s to see how the system works. And while I will be asking the user to fill out a survey to learn more about the player’s experience, I also want quantitative data (e.g, levels completed, time played, etc.), and this is why Recformer needs logging. ...